ralphmelton: (Default)
ralphmelton ([personal profile] ralphmelton) wrote2004-02-19 10:18 pm

What RPG Books Do I Want?

I've realized lately that I'm really having trouble identifying roleplaying stuff I really want to buy. I'm getting pickier than I used to be, and so I'm often having the experience of going to Phantom of the Attic and discovering that there's nothing I really want to buy.

One big factor is that RPG books have gotten more expensive over the past few years, and the amount of money I'm willing to spend on RPG stuff has decreased. So in general, I'm having trouble deciding to buy an RPG book unless I think it will be useful as well as a good read. (Or unless it's particularly cheap.)

So, D&D stuff would seem to have the greatest utility, since I'm running a D&D game and all. But finding useful D&D stuff is harder than it looks, because of the circumstances of my game:
My PCs are levels 8-10 currently.
I expect the campaign to be over in another 5-6 levels--probably by the end of 2004.
I've got about enough adventure ideas to finish out the campaign, though I'm having some difficulty fleshing them out.
I've been frustrated enough with D&D that I don't expect to run another campaign of D&D for at least a year or two after this campaign ends.

Fleshed-out adventures that fit my campaign would be ideal purchases. But these are hard to find. By my estimation, less than 10% of published adventures are for characters of these levels (Dungeon magazine runs level-appropriate adventures less than once every three issues), and most of those adventures have their own plots that don't really fit with my plot and my world. (But you know of any published adventures that fit my list, please do let me know.

Another option might be adventure pieces--maps, encounters, monsters, treasure, NPCs. I do get use out of the support of that sort provided on the Wizards of the Coast web site. But there aren't that many books published in this niche, and for most of them, the yield of stuff useful to me is pretty low. Monster books can be an exception; a monster book will usually have four or five monsters that tickle my fancy. I used to quail at the thought of paying $30.00 for a book that would yield me five monsters, but I've become more willing to do so now.

There are, however, a hojillion books published with a bucket of feats and prestige classes. And I don't care. All five of my PCs together are only going to get about a dozen more feats. I don't think any of my PCs are going to take a prestige class, and I have a sufficiency of prestige classes for the few NPCs whose stats are going to matter much. Feh upon all these.

What I really yearn for is GM advice and guidance. If there was a book on DMing that described common player tactics at various levels and how to adjust the game to meet those capabilities, I would gladly pay a lot for that. I know of no such book, though.

[identity profile] eynowd.livejournal.com 2004-02-20 06:34 am (UTC)(link)
Have you got Robin's Laws of Good Gamemastering? It's not D20 specific, but it has some really excellent advice on making your games better. And it's pretty cheap.

What else could I suggest?

NPC Essentials? (I have no idea what it's like though)

Maybe the Deadliest Creatures Tome or Encyclopedia of Villains? (These are from Fast Forward, which doesn't have the greatest rep, but I helped write these two, and they're better than the other stuff I've seen from FFE. They also have challenges across different CRs, up to about CR20+).

Re:

[identity profile] eynowd.livejournal.com 2004-02-20 06:53 am (UTC)(link)
OK, I did a bit of digging for some reviews on NPC Essentials.

From the looks of reviews on RPGnet (review 1, review 2), GamingReport.com and GameWyrd (review 1, review 2), it looks like a pretty damn good book.

So much so that I'm thinking about ordering it myself...

And besides, you can get it as a PDF or a dead-tree book, depending on your tastes.

[identity profile] sethcohen.livejournal.com 2004-02-20 11:27 am (UTC)(link)
What I really yearn for is GM advice and guidance. If there was a book on DMing that described common player tactics at various levels and how to adjust the game to meet those capabilities, I would gladly pay a lot for that. I know of no such book, though.

I think you should write said volume. That would solve two problems with one volume.
cellio: (mandelbrot-2)

Re:

[personal profile] cellio 2004-02-20 03:27 pm (UTC)(link)
While this doesn't solve Ralph's problem of acquiring more of such knowledge for himself (in the short term), I do agree with the suggestion. The void seems to be there, and I think Ralph could contribute a lot to fixing that.