Oct. 8th, 2003

Tribond

Oct. 8th, 2003 02:25 pm
ralphmelton: (Default)
(I'm trying to post at least once per day during October. We'll see how it goes.)

On Saturday, I donated a bunch of clothing to Goodwill as part of one of our sporadic fits of housecleaning. So I stopped in the store to see if they had anything interesting.
I picked up a copy of the game Tribond, because it looked fairly interesting, and it was $3.99. On Sunday night, then, Mike and I tried it out.

Tribond is a fairly typical trivia game. You move forward by successfully answering trivia questions, trying to be the first to the finish line. In this case, the questions are all questions of determining the common feature of three elements. One example that they give is "Ontario, Michigan, Erie", with the common feature being "Great Lakes". I have a knack for such questions, which attracted me to the game.

However, the rules for the game also include an interactive feature that's relatively uncommon for such games--there are several ways to challenge another player. In a challenge, a third party reads a question, and the first person to get the correct answer moves forward and the loser moves backwards on the track. (In the two-player game, the player attacking from the rear is considered to always win.) This is a really nice touch, because it means that there's a lot more contention and a lot more chance for an upset victory than in most non-interactive trivia games.

It was well worth the $3.99 I paid, and I look forward to playing again.

Unprepared

Oct. 8th, 2003 11:09 pm
ralphmelton: (Default)
Sigh. Still not prepared for tomorrow's D&D session. And the Queria shareholder phone call tonight was a big interruption.

Here are the tasks I wish I'd accomplished for tomorrow:
- Map of Cardior. I think I'm going to take the Mappe of Ankh-Morpork and adjust to the point of unrecognizability.
- Map of the Imperial Palace. I have strong opinions about the style of this, but it makes it hard to design a map, and hard to use existing maps.
- Stats for [NPC A] and [NPC B]. The 'Quick NPCs' in the DMG are not nearly as quick as I would like.
- Tactics for the main fight of the night.
- A few plans for secondary battles.
- Liandra's shopping in Beliaberith.

Sigh. At least I have Captain Jorvik's talk mostly planned--I just need to find a way to get the PCs to encounter Captain Jorvik near Cardior instead of teleporting directly into the Emperor's bunker.

Profile

ralphmelton: (Default)
ralphmelton

April 2018

S M T W T F S
1234567
891011121314
151617181920 21
22232425262728
2930     

Most Popular Tags

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated Feb. 25th, 2026 01:03 pm
Powered by Dreamwidth Studios