Aug. 21st, 2006

ralphmelton: (Default)
This weekend, Lori and I road-tripped to Douglassville to spend time with [livejournal.com profile] 5eh and [livejournal.com profile] plexq and go to the Pennsylvania Renaissance Faire. It was a good time; many thanks to them for their hospitality.

An excerpt from the story of the Ren Faire trip:
"While Sarah and Alex were shopping for glassware, I was looking up the hill at a busty woman in a leather bodice who was jumping up and down vigorously.
I wondered if I was supposed to tip."
ralphmelton: (Default)
After having such a great experience with Dogs in the Vineyard, the thought occurred to me that DitV might work veyr well as a system for playing Buffy: the Vampire Slayer.

Here are some points of congruence I see:
- relationships matter. The strongest conflicts are between characters that have some sort of relationship.
- characters do best when they really show their traits--even when their traits aren't obviously useful ones. (Episodes like "The Zeppo" make a lot of sense if you think of Xander having a trait "Normal Schmo: 3d10".)
- the patterns I talked about in this comment fit: the most intense conflicts are between characters that have a long history together, and it's very possible to fail mutliple times and come back stronger.
- weaponry and gear matters, but it's far from decisive; you can bring a knife to a gun fight without automatically losing.

There's a lot to be said for giving more time to the Western law-enforcing setting, and there's a lot to be said for trying out the Buffy RPG rules. But this combination looks like it might go very well together.

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