There's definitely a sweet spot in number of players and expansions to maximize tension while still making the goal possible. We attempted one epic game with 11 players and all the board-extending expansions, which is technically within the rules because adding a board should increase the maximum number of players by one.
This was fun, but only because it was a fun group of people who knew they were engaging in an experiment. The game itself was a disaster. We died in four rounds, and those rounds took all afternoon to play, including the obscenely complex board setup.
Additional experiments indicate that you should select ONE board-extending expansion per game. Probably ONE cards-only expansion is also doable in addition. Optimal players are 4-6. Since the enemy acts after every turn, adding more players actually reduces your chances of success.
As for specific expansions, I think that all of the board expansions have something to recommend them, though I think Innsmouth is my least favorite. I'm not as wild about the card expansions, though we haven't played with the last two.
no subject
This was fun, but only because it was a fun group of people who knew they were engaging in an experiment. The game itself was a disaster. We died in four rounds, and those rounds took all afternoon to play, including the obscenely complex board setup.
Additional experiments indicate that you should select ONE board-extending expansion per game. Probably ONE cards-only expansion is also doable in addition. Optimal players are 4-6. Since the enemy acts after every turn, adding more players actually reduces your chances of success.
As for specific expansions, I think that all of the board expansions have something to recommend them, though I think Innsmouth is my least favorite. I'm not as wild about the card expansions, though we haven't played with the last two.