D&D Geekery
Aug. 6th, 2002 05:57 pmMike's taking over DMing a game, and had seemed to want a bit of help with statting out NPCs and finding challenges for the players and so forth. So I volunteered to help him out on Monday night, because
a) it's fun to do that sort of geeking,
b) Lori wasn't home, so I was fairly idle anyway, and
c) I feel that I've asked so many people for help developing my own campaign that I owe a karmic debt to try to help others.
It was fun. I picked feats and magic items for some of his NPCs, and I suggested a challenge for the PCs to face. It ended up being kind of a nifty challenge, if I do say so myself--I don't want to give any details, since I think some of his players read my journal, but I look forward to hearing how they deal with the challenge.
Planning out GMing is so much easier with a friend to bounce ideas off of. Maybe I should try applying Extreme Programming principles and organize a game with two GMs and N players.
a) it's fun to do that sort of geeking,
b) Lori wasn't home, so I was fairly idle anyway, and
c) I feel that I've asked so many people for help developing my own campaign that I owe a karmic debt to try to help others.
It was fun. I picked feats and magic items for some of his NPCs, and I suggested a challenge for the PCs to face. It ended up being kind of a nifty challenge, if I do say so myself--I don't want to give any details, since I think some of his players read my journal, but I look forward to hearing how they deal with the challenge.
Planning out GMing is so much easier with a friend to bounce ideas off of. Maybe I should try applying Extreme Programming principles and organize a game with two GMs and N players.
no subject
Date: 2002-08-07 12:33 am (UTC)BTW, thanks for the help!
no subject
Date: 2002-08-07 06:44 am (UTC)XP as GMing...
Date: 2002-08-08 04:14 pm (UTC)So if you end up as being the second person in a GM planning session, you should aim to think as a player. With all that that entails.
FWIW, I never fully stat NPCs, because that gets in the way. If the players like NPCs, they end up major NPCs, even if they were previously minor NPCs or even throwaway characters. The challenge from NPCs is just enough to get the characters scared (if you want to scare them), and to get them do cool things.