ralphmelton: (Default)
[personal profile] ralphmelton
The rate of experience gain from standard D&D is frustrating me.

Consider a party of 4 PCs fighting challenges with CR equal to their class level. According to the principles of CRs, that party should be able to handle about 4 or 5 such encounters per game day. My experience has been that that's about right; my PCs start showing a bit of concern at about the third encounter, and the one time they pushed through to a fifth encounter, they felt very concerned indeed. So call it 4 encounters per game day.

According to the principles of XP, the 4 PCs should level every 13 1/3 encounters. So, that's about every 3 game days.

Now, I have 5 PCs, so it's more like 4 game days--but it balances out.

But what this means to me is this: tonight, I want to add in a little side adventure, because I'm eager to play with my new MasterMaze stuff. But if I add enough action to make that at all challenging, it advances my PCs about a quarter of a level.

This means that just as I figure out what sorts of challenge feel right at one level, they go up a level and give me new challenges.

I should talk about handing out fewer XP. I would rather not get more stingy on my players, but it might be the right thing.
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

Profile

ralphmelton: (Default)
ralphmelton

April 2018

S M T W T F S
1234567
891011121314
151617181920 21
22232425262728
2930     

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Feb. 25th, 2026 05:08 pm
Powered by Dreamwidth Studios