Donjon

Sep. 1st, 2003 10:20 pm
ralphmelton: (Default)
[personal profile] ralphmelton
I got introduced to the RPG Donjon on Friday, and I want to gush about it; it completely rocks on toast.

It's a dungeon-crawling RPG that gives the players a lot of narrative control; if you successfully search for secret doors, you find one, darn it, whether the GM was expecting a secret door there or not.

It would require a GM and players who have a lot of common vision about what the game should be, but I find myself really yearning to try out this game. At $10 for a PDF, I consider this a great buy.

Date: 2003-09-01 08:09 pm (UTC)
jeliza: custom avatar by hexdraws (Default)
From: [personal profile] jeliza
Oooh. that sounds like an awful lot of fun. I need more time for gaming.

Date: 2003-09-01 11:04 pm (UTC)
From: [identity profile] cyraen.livejournal.com
That game sounds like a blast. It sounds like it might be frustrating for a GM who prefers absolute control, but if he or she is one who adapts smoothly, it would be a hell of a lot of fun.

Date: 2003-09-02 07:56 am (UTC)
cellio: (Monica)
From: [personal profile] cellio
Wow, that sounds like fun! It also sounds like a real challenge for the GM, as even well-meaning players will come up with wacky surprises at times and it sounds like you have to deal with them on the spot. (As opposed to, say, when your current players come up with wacky ideas and you can say "let me get back to you on that in several days". :-) )

Date: 2003-09-02 08:05 am (UTC)
From: [identity profile] ralphmelton.livejournal.com
I'm bringing a printed-out copy to D&D tonight; you can peruse it then.

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