I've had an insight:
The PCs in my campaign are all a bit above the DMG's claimed average for characters of their level. Four of them have better-than-average stats, and Turok (the exception) benefited from my failing to understand the difference between CR and ECL. And I think that they're running a bit above average on treasure, too.
Given that, it's reasonable for me to give some of the opposition some improved stats and similar benefits, too.
The PCs in my campaign are all a bit above the DMG's claimed average for characters of their level. Four of them have better-than-average stats, and Turok (the exception) benefited from my failing to understand the difference between CR and ECL. And I think that they're running a bit above average on treasure, too.
Given that, it's reasonable for me to give some of the opposition some improved stats and similar benefits, too.
no subject
Date: 2003-11-11 07:19 am (UTC)no subject
Date: 2003-11-11 10:36 am (UTC)More detail on what I was originally saying: the standard for 'elite' NPCs is starting stat rolls of 15, 14, 13, 12, 10, and 8, permuted to suit. (In fact, I think all the NPCs you've met so far have had those stat rolls.)
One of the campaigns I've played in used that as the mechanism for assigning starting stats. It made for an interesting angst about which stat to put the 8 into. :)
no subject
Date: 2003-11-11 11:16 am (UTC)One of the campaigns I've played in used that as the mechanism for assigning starting stats. It made for an interesting angst about which stat to put the 8 into. :)
8 is -1, right? For many character classes that one's pretty easy, though it's also nice to avoid stereotypes. :-)
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Date: 2003-11-11 12:09 pm (UTC)no subject
Date: 2003-11-11 01:00 pm (UTC)no subject
Date: 2003-11-11 01:15 pm (UTC)no subject
Date: 2003-11-11 01:32 pm (UTC)no subject
Date: 2003-11-11 01:38 pm (UTC)The whole idea might be a big mistake (and I never got a chance to test), but there were class abilities and skills that I wanted for every other stat. And Con "only" affects hit points, Concentration, and Fort saves...
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Date: 2003-11-11 01:50 pm (UTC)Con: makes sense. With Larissa I was intimidated by the four-sided hit dice and put my second-highest stat in con, but rangers have more wiggle room. And while archers face damage from other archers and from spell-casters, they at least don't seek out melee the way regular fighters do.