Gamestoppers
Nov. 19th, 2003 06:35 pmThis series of articles from Wizards of the Coast provides some good examples of complicated D&D rules in play. the series covers disrupting spells, grappling, disarming, cover, swallow whole, incorporeal monsters and level drain, beholders, and more.
Plus, it has amusing bits that sound like a real gaming group. My favorite line:
Plus, it has amusing bits that sound like a real gaming group. My favorite line:
PC (Krusk): No, you didn't understand me. I wanted to disARM him, not knock his weapon out of his hand! That's a weenie tactical move, and Krusk wants nothing to do with weenie tactical moves!
no subject
Date: 2003-11-20 04:57 am (UTC)Not that, thinking back on it, the outcome would have likely been different. Nightwalkers surrounded by smaller summoned creatures. Between the fact that an area dispel would have gotten rid of the summoned creatures and the size/strength of the nightwalkers, I think they would have blown through.
Anyhoo.. thanks. It's also great fun to read. ;)
no subject
Date: 2003-11-20 08:44 am (UTC)