D&D Rules Annoyance #3298
Dec. 7th, 2003 11:37 pmFeh. Once again, there's a razor-thin line between 'too easy' and 'too hard' in D&D, this time with negative levels.
I actually like the D&D 3rd edition rules for level drain. There are negative levels, whose effects are easy enough to compute that they can be conveniently applied in battle. Then 24 hours after the level drain, there's a Fortitude save to see whether you lose a level permanently, with all the character-sheet updating that requires.
The PCs in my game are about to take on a vampire, so I've been thinking about how the level drain might play out. Liandra can cast restoration twice a day (I let druids cast it, because I wanted the party not to completely miss out on higher-level healing for having a druid as their only healer). Restoration eliminates all negative levels, and restores one lost level if cast within a day per caster level of the level drain.
I was pretty happy with what I'd thought about this; if the vampire inflicted negative levels on most PCs, Liandra couldn't restore them all immediately, but almost certainly could restore them within a day per caster level. So there would be loss, but mitigatable loss.
Dani pointed out a better solution: since they're going into the situation with preparation, they can prepare a couple of scrolls of restoration, and use those to eliminate any negative levels before they result in actual level loss.
Sigh. With planning, the party's secure against domination and against level loss. It's going to be non-trivial to make this vampire battle exciting.
I actually like the D&D 3rd edition rules for level drain. There are negative levels, whose effects are easy enough to compute that they can be conveniently applied in battle. Then 24 hours after the level drain, there's a Fortitude save to see whether you lose a level permanently, with all the character-sheet updating that requires.
The PCs in my game are about to take on a vampire, so I've been thinking about how the level drain might play out. Liandra can cast restoration twice a day (I let druids cast it, because I wanted the party not to completely miss out on higher-level healing for having a druid as their only healer). Restoration eliminates all negative levels, and restores one lost level if cast within a day per caster level of the level drain.
I was pretty happy with what I'd thought about this; if the vampire inflicted negative levels on most PCs, Liandra couldn't restore them all immediately, but almost certainly could restore them within a day per caster level. So there would be loss, but mitigatable loss.
Dani pointed out a better solution: since they're going into the situation with preparation, they can prepare a couple of scrolls of restoration, and use those to eliminate any negative levels before they result in actual level loss.
Sigh. With planning, the party's secure against domination and against level loss. It's going to be non-trivial to make this vampire battle exciting.
no subject
Date: 2003-12-07 09:20 pm (UTC)no subject
Date: 2003-12-07 09:55 pm (UTC)Part of the problem is that there are 100% effective defenses to a lot of D&D situations.
Bad guys can prepare too...
Date: 2003-12-07 10:42 pm (UTC)Many monsters, and Vampires in particular, aren't stupid.
A powerful vampire has not only raw intelligence to draw
on, but long experience.
Even if he doesn't know the PCs are coming intelligence
and experience will have meant he has contingency plans.
So put yourself in the position of playing a character.
Regard the PCs as a DM-controlled team of monsters
who are coming for you.
You have a vampire character. A bunch of really nasty dudes
who want to turn you into dust are coming, and they'll have
prepared for all your worst mojo.
What on earth can you do about it?
Glen
no subject
Date: 2003-12-07 11:28 pm (UTC)no subject
Date: 2003-12-07 11:51 pm (UTC)no subject
Date: 2003-12-08 11:18 am (UTC)I've given you enough in-game suggestions
Kill Dani. This solves most of your existing D&D problems, and many of your future ones. Sorry,
kidnapping
Date: 2003-12-08 02:15 am (UTC)Re: kidnapping
Date: 2003-12-08 10:33 am (UTC)Re: kidnapping
Date: 2003-12-08 10:50 am (UTC)You could really freak out the players by switching that session to a session of BtVS. I've read the core rules, and I like it lots.
Re: kidnapping
Date: 2003-12-08 11:20 am (UTC)no subject
Date: 2003-12-08 07:28 am (UTC)no subject
Date: 2003-12-08 08:16 am (UTC)no subject
Date: 2003-12-08 08:29 am (UTC)no subject
Date: 2003-12-08 09:04 am (UTC)This is at least fairly simple, and not nerfed as badly as the 3.5 Haste.
no subject
Date: 2003-12-08 06:27 pm (UTC)Languor.
Love, your wife the badass druid ;-)
no subject
Date: 2003-12-08 10:53 am (UTC)Dani may have pointed this out, but the character scribing the scroll has to agree to the experience loss. Creating a scroll is not cheap - especially a 4th level scroll. Creating multiple scrolls? Eep.
It sounds like you let them (or Dani at least) run the game too much. You don't have to let every one of their schemes work - make them fail. Give them a disease, have them catch a cold from plague rats - something unexpected. Don't let them scry the vampire, make them walk into his castle directly - and trap them inside so they can't run away and try it again. Throw up magical wards, dispell their items, curse them - there's a metric ton of things you CAN do to them to make it more challenging. And yes, I like the ambush idea - have the vampire attack them.
Here's my quick-and-dirty response to, "make a bunch of scrolls to remove any element of risk." If they're roused out of bed multiple nights in a row and can't get a full 8 hours of sleep, your spellcasters can't created repeated scrolls. It doesn't even have to be something serious - a couple of groups of (say) bats, every few hours during the night, would do the trick. Yes, I know, it seems like you're cheating - but if you were playing the vampire, and managed to hear the suggestion of creating scrolls, that's a great way to prevent it without risking yourself nor expending a lot of effort.
Maybe you should talk to
no subject
Date: 2003-12-08 12:27 pm (UTC)At 45XP per (it's a 5th-level spell for Liandra), the XP cost of a few scrolls is pretty trivial.
It is true that the players have a lot of control over the game. Part of this is the moment; they know about the vampire and he doesn't seem to know about them. Part of it is the nature of D&D, for which Monte Cook has said that removing DM control was part of the design philosophy of 3rd edition.
no subject
Date: 2003-12-08 01:26 pm (UTC)no subject
Date: 2003-12-08 08:58 pm (UTC)no subject
Date: 2003-12-08 09:56 pm (UTC)no subject
Date: 2003-12-08 06:32 pm (UTC)Also, you have said Liandra is still kind of woozy. I am perfectly willing to accept the fact that she may not have the energy to create scrolls right now. It's okay for her to be all kinds of exhausted for a couple days after her "Hey, why don't I slit my own palm and bleed healing energy into the pool of Agondre" trick of last session.
We don't have to be superheroes always. It is actually more interesting when we're not. That said, kill my character and I'll be insufferable for at least a day or two ;-)