Sep. 3rd, 2003

Blood

Sep. 3rd, 2003 01:31 pm
ralphmelton: (Default)
Central Blood Bank has sent me email saying that their supplies are really low. They especially need type O. You can give them a call at 1-866-DONORS1 to set up an appointment.

I plan to drop by this evening without an appointment.

Trees

Sep. 3rd, 2003 01:48 pm
ralphmelton: (Default)
We have some trees that are hurting the house; some of them are dropping leaves onto the roof, and some of them are pushing in the garage walls with their roots.

Today, I talked with Olimpio Grieco, one of the proprietors of the company that does our yard work, about removing those trees.

The conversation became much more interesting than I'd expected, because Olimpio pointed at one of the trees we were talking about and said, "I planted that tree." He said that he planted it shortly after the Kelly's moved in (which would have been in 1987, according to the county website).

I asked him if he'd planted the crabapple tree, because another tree service had told me that they had a lifespan of ten to fifteen years. "No," he said, "that's an old tree." It's been there as long as he's been working on the yard--and he's been working on the yard since 1961. (I'm sure that this news will make Lori sad about the prospect of removing that tree. Or perhaps I should say "sadder".)
ralphmelton: (Default)
I felt underprepared for the game as usual, but the session worked out very well IMHO. It had no combat, but lots and lots of roleplaying and exposition.

Some of the implications of high-level D&D are very challenging for me--particularly the fact that with scrying, they can now talk with anyone they want to at any time, and with teleport, they can go anywhere they want. It's just as well that we've finished the big 'discovery' campaign arc.1. And I was sort of done with wandering monsters anyway.

I had the fun of seeing the players connecting up a detail I had planned way back in early 2002. I guess I wasn't completely unprepared :-) .

Really, this session has restored a lot of energy and enthusiasm for the game for me.

Some questions for me to think about:
1) If the PCs teleport straight into the heart of Cardior, how can I give them opportunities to find out what's really going on in the War for Cardior?
2) If they enter the Emperor's chambers, what's to prevent them from looting the place bare? (Or merely getting a lot more treasure than I want them to have just yet.)
3) I've noticed one inconsistency I've allowed to slip in. How to reconcile that before it's visible to the players?

1There's still some discovery to be had, certainly, but the players can at least see most of the puzzle pieces now.

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