This really sounds like fun to me, actually. 6th level or so was the point in my campaign where the characters felt powerful but comprehensible--I think there's a lot that could be done with such a game.
Dec. 11th, 2007
This really sounds like fun to me, actually. 6th level or so was the point in my campaign where the characters felt powerful but comprehensible--I think there's a lot that could be done with such a game.