D&D Dec-17-2002
Dec. 18th, 2002 10:30 pmI didn't feel that thrilled by this session. But Lori said that it was a good session, and as I think about it, I guess it was. I had been worried earlier, because I was sleep-deprived and couldn't suppress my yawning, but things worked out anyway.
One fabulous thing: Dani, Monica, Mike, and Lori got me a MasterMaze Room and Passage set. Cool! I have been busily revising my plans to include a dungeon crawl as soon as possible.
First, Turok accidentally left his sword behind in one tavern. Oops. Lots of folks noticed it, though.
Then, for the evening's combat moment, I put in a small pack of gargoyles. This would have been much more challenging if the PCs didn't have magic weapons, but as it was, it was a fairly easy fight. It had some interest, though, since gargoyles had enough attacks to do some damage. But they did little enough damage with each attack that I had no great worries about accidentally killing the PCs. This was a good thing, since I've been having problems with that. I may well use gargoyles again, pumped up slightly and using better tactics.
After that, they went in to Kozel'sk, and we had various roleplaying moments: the meeting with Lord Yvon trying to suss out the foreigners, the conversation with Skullcreeper about the Cataclysm, and Larissa's meeting with the priest of Pelor. These conversations went adequately... I did manage to put on a bit of character personality for Lord Yvon and Skullcreeper, but not as much as I had hoped.
Hopefully, I'll get a bit of time to prepare before the next session--I've been feeling further and further behind for the recent sessions.
(Part of the problem: I'm having increasing difficulty finding published adventures that tie in to my campaign plot. So there's more preparation required for each adventure.)
One fabulous thing: Dani, Monica, Mike, and Lori got me a MasterMaze Room and Passage set. Cool! I have been busily revising my plans to include a dungeon crawl as soon as possible.
First, Turok accidentally left his sword behind in one tavern. Oops. Lots of folks noticed it, though.
Then, for the evening's combat moment, I put in a small pack of gargoyles. This would have been much more challenging if the PCs didn't have magic weapons, but as it was, it was a fairly easy fight. It had some interest, though, since gargoyles had enough attacks to do some damage. But they did little enough damage with each attack that I had no great worries about accidentally killing the PCs. This was a good thing, since I've been having problems with that. I may well use gargoyles again, pumped up slightly and using better tactics.
After that, they went in to Kozel'sk, and we had various roleplaying moments: the meeting with Lord Yvon trying to suss out the foreigners, the conversation with Skullcreeper about the Cataclysm, and Larissa's meeting with the priest of Pelor. These conversations went adequately... I did manage to put on a bit of character personality for Lord Yvon and Skullcreeper, but not as much as I had hoped.
Hopefully, I'll get a bit of time to prepare before the next session--I've been feeling further and further behind for the recent sessions.
(Part of the problem: I'm having increasing difficulty finding published adventures that tie in to my campaign plot. So there's more preparation required for each adventure.)
no subject
Date: 2002-12-19 07:49 am (UTC)This would have been much more challenging if the PCs didn't have magic weapons
Two of the PCs have magic weapons (and one had a flame blade). Fortunately for us, the rest of us didn't end up in melee. If the later gargoyles had swooped in on the two spellcasters and the rogue hiding in the back, things would have been a little different. Good thing (for him) that Prolix never became visible. That left Larissa and Ferella exposed.
I suppose that Larissa would have cast spells in combat if she couldn't get away, because her Concentration skill is maxed and she has Improved Unarmed Strike. I don't know what Ferella would have done -- run away?